Software and System Knowledge

 

I extended my experience of different engines, software and programming languages in several game and multimedia projects over the course of many years.

Have a look at my current level of expertise and on which recent project i used it.



Unity®
I am experienced in Unity® and able to use it for building levels, fast prototyping and implementing game mechanism with C# scripts.
Since I like optimized workflows, I write editor scripts to enhance speed and control for my team and me.
Programming
Editor Scripts
Level Building
Programming
I am fluent in C# and familiar with several other programming languages. Although I am not a full time programmer I collected programming experience for over a decade and use it for prototyping or implementing game features.
C#
PHP
Python
SQL, HTML, CSS, JScript
Visual Scripting (Unreal)
Microcontroller
I worked with different sensory interfaces for Raspberry Pi and Arduino and I am comfortable using Python and C(++) to control interfaces and processes.
Programming
RPi / Arduino Sensors
Prototyping
Photoshop
I have been working with Adobe Photoshop for more than a decade in a professional context. It is a useful tool to design level concepts. I also use it to create analytical graphics.
Image editing
Digital Drawing
Sketching
Unreal Engine
I am familiar with the main features of Unreal Engine and its visual scripting system. I am more experienced in using Unreal for level design, than gameplay features
Level Building
Blueprints
Project Tools
I am familiar with different documentation and project management tools and fast at adapting to new systems.
Confluence, DokuWiki
Mantis
Jira
Spreadsheets
VersionControl (SVN)